![]() ![]() That rendered at 1 frame every 2 seconds according to the info on the video. The most relevant for the comments here being that even some fairly old hardware can be used. This doesn't have the wow factor as the ones up there do but it does demonstrate a lot of different things in a single scene. which is where viewport performance is actually a legit concern.Īs far as graphics cards go it's very likely to be more about vram than cuda core / stream processor count since it's going to rely heavily on various texture maps to get instant or dang close to instant visuals rather than long render times to clear out noise. We can also hide things in the viewport to help speed it up while we work. ![]() it's really not a problem because while with eevee your end results may look just like they do in the viewport, your end result isn't actually the thing you see in the viewport but all of the combined frames you can play back at full speed later. so it renders like a video game but unlike a video game where low frame rates are a real issue we can deal with low frame rates when rendering an animation and just let it render slower than 60fps with still nice looking graphics. though i'm sure eevee is going to be more forgiving than cycles.Įevee is a realtime pbr based engine (think unreal or unity). Hardware specs probably aren't going to be much different than they are now. ![]() I'm not saying that Blender sucks, i use it every day and, for free, i can't pretend anymore i'm just saying that, before adding new features maybe is better to focus on the very basic needs of a CGI production. On the rigging side is almost impossible to create a good shadow rig without pains and bendy bones are good but, at the moment, is not what i need when i work in the videogame field. Without an addon it's also impossible to do a mesh multiediting and, also with the addon, there is no fast way to accomplish this task. The developers are focusing to much on the visual side that make a lot of hype but the program still lacks of a good hierarchy view or even a good undo system. If i need the best real time visual quality i use unity, unreal or even marmoset but, if i need the best animation system in terms of reliability in a big production i don't know if blender is the right choice at the moment. Come on, having stunning realtime visual without a robust core it's like having a beautiful car with a crappy engine. ![]()
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